Tuesday 24 June 2014

Wildstar: my newfound addiction


I've fallen for yet another MMO. MMO that in the current stage is buggy, that's pay monthly, an MMO with grind in it and an MMO that does very little differently. And yet it feels right.

Now what is Wildstar? Wildstar is a recently released MMO made by Carbine studios (that consists of old World of Warcraft developers). What does it do new?
- it has a solely telegraph based combat system (video of a low level in-game adventure that I've filmed while in the beta to give an example of combat)


- housing

- costume and mount customization

- a wacky story based in space


But maybe what is new is the wrong question. Perhaps what we should ask is what is old?

- attunements
- 20 and 40 man raids
- 40 man warplots (a giant guild pvp thing)
- reputation grinds
- two factions fighting each other

One might find these old features repulsive. But I find them very much nostalgic. It's very hard to explain how remaking the old can create something special, but we have already seen this in the industry multiple times. World of Warcraft didn't do a lot of new. It took a lot of features from Everquest and just improved upon them. The same as Wildstar in a lot of ways feels familiar.

I don't know whether this bird will fall or fly. It has a lot of right things and a lot of wrong things (classes not very balanced, lots of bugs, botting and gold selling that the company is trying to fight very actively), however I already made enough memories to make this purchase worth it. And it did give me an idea to look back before moving forward. Is there anything in the game industry that we left in the 2000s? In the 90s? Even in the 80s? Was something forgotten like an old page in the book just because it was deemed outdated? Perhaps sometimes you don't need to be new to be right?

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